Finally, the ghost is a harass type enemy, which stays invisible until it is in position for an attack.Using the shield to find openings is a dominant strategy here. The scarecrow is a tanky, melee type that can withstand several hits before going into hitstun.His flames can be blocked with a shield, or even reflected if timed properly! He also scales with the number of players, shooting more projectiles if there are many players. The flying jack o’ lantern is a ranged type, and fires small projectiles at the players.The pumpkin will be a cannonfodder-type enemy, which means there will be quite a lot of them, and they are pretty straightforward to defeat (but certainly more deadly than slimes and rabbits).We're really aiming to pack the game with content to keep players busy with more then just slayin monsters all day! It's hard to plan it out though, with new features and stuff being added pretty frequently.
We're doing our best and hopefully we'll be as close to finished as possible at the beginning of next year. I'm always the guy leveling away from my friends and I've missed a similar feature in a lot of games. We had a lot of back and forth battles within the group about that feature In the end we decided to go for it and I'm really happy about it. Doing both of them seemed like the best thing to do! We just figured it wouldn't be fair to gimp down the keyboard controls in favor for a better gamepad setup. I'm personally more of a pad player, but I know there's a lot of keyboard fans out there as well. Haha, thanks man! Yeah, we're trying to cover it all. Thanks guys, we really appreciate it a lot! We're really looking forward to the coming 5 weeks and plan to give you guys some juicy updates at the end of every week. To start things off, here's the first inhabitant of the Halloween Forest, a little jumpin’ pumpkin! We hope you’ll will like it as much as we do! This is one of our favorite areas (at least to talk about) so we’re looking forward to a few entertaining weeks for all of us. It’s also here you will have the chance of helping a lonely scarecrow in a quest! This is the home of the odd Candy Witch, a couple of wicked twins and a mysterious hooded man. The enemies and decorations will include things such as pumpkins, lanterns, candle lights, scarecrows, ghosts, mist and spooky trees. The area we’re going to create is temporarily called the Halloween Forest, with plans to change it if we can come up with something better! The zone is somewhat scary (as you probably figured out from the name) yet still cute. The updates will probably be more interesting as well, for that matter! However, due to this arrangement, we’ll postpone the beta testing as well. It’s mostly good news, since we’ll get more done, and all of us sort of secretly wanted to work on new environments and enemies.
We’ve chosen to create a new field in the game, and as such, the stuff we had planned to do will be frozen until this course is done. This way we can focus 100% on the game! The bad news is this is a project course so we needed a somewhat isolated element of the game that would take about five weeks to complete. We've been given the opportunity to work on Grindea for one of our courses in school, something we felt made sense. This has been our goal for the last few weeks and while there's still a bunch of stuff to do before we are completely happy, we're starting to see the end of the tunnel! So, we're getting ever so close to finish up our first beta of the game.